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2025

From Millennial Slumber to UI Design The Retro-Future of Dieselpunk

In sci-fi films, there’s always that unforgettable scene: a spaceship hits a crisis, hibernation pods creak open, and the sleepers inside emerge, struggling awake from viscous liquid, coughing, gasping. These “aged infants,” in their half-dreaming, half-waking moment, flash a glimmer of bewilderment in their eyes, as if a thousand years of time condense into a single instant.

The Narrative Sandbox Game

Indulgence, the game we are developing, is a Narrative Sandbox Game (NSG). Unlike ACT, RPG, or Rogue-lite, which are more approachable for mainstream players. The Narrative Sandbox is primarily targeted for dedicated players, as many mainstream gamers are unfamiliar with it. Therefore, I believe it is crucial to introduce the genre of Narrative Sandbox Game (NSG) before discussing our own game.

The Steet Magician

While working on the UI for a trading interface these past few days, the street vendor’s call of “One dollar for two kilograms” keeps echoing in my head. This bizarre feeling must have some connection, so I decided to write about it.

What Designing a Logo Means to Me

Designing a logo has always stirred up a tangled mess of emotions in me. The moment you start naming something new, it’s like you’re holding the reins of destiny—thrilling, yet terrifying, as if one wrong move could tank everything. So, you tread lightly, right?

Something Is Coming

I’m thinking, if I were someone who’d never written a thing, clueless about stringing words together, the moment I saw this “opening words” appear online, I’d probably be dancing with joy, waving my arms like a kid who just discovered candy.

The First Post

Dear DevLog,

We are Yukai and Loomi, a couple who spent years creating our game Indulgence. This is the first letter to you, and it's long overdue. I know we should have been here from the start, writing down every bit of the game, sharing our joy, frustration, and even anger along the way. But why didn't we?